Artemis Fowl is going straight. As soon as he pulls off the most brilliant criminal feat of his career. At least, thatís the plan when he attempts to sell his C Cube, a supercomputer built from stolen fairy technology. When his efforts to broker a deal for the Cube with a powerful businessman go terribly wrong, his loyal bodyguard and friend Butler is mortally injured. The only thing that will save him is fairy magic, so once again he must contact his old rival, Holly Short. Itís going to take a miracle to save Butler, and Artemisís luck may have just run out.
"Antihero Artemis Fowl, now 13 years old, is back. He has used stolen fairy technology to create a supercomputer known as the "C Cube," which will render all existing technology obsolete. He meets with Jon Spiro, head of "Fission Chips," with a proposition. For a price, he will suppress his cube, and allow Spiro time to sell his potentially worthless stocks and buy into Fowl Industries. Spiro double-crosses Artemis, and in the ensuing melee he steals the C Cube and Artemis's bodyguard, Butler, is murdered. The scene is totally out of James Bond; one fully expects to hear the familiar theme music and to see the credits as it concludes. The action does not let up as Artemis teams with the fairy policewoman Captain Holly Short and other companions to bring Butler back to life, and then to retrieve the Cube from Spiro's Chicago fortress. The plot is filled with crosses and double crosses, unmarked vans, and impenetrable security systems. It's exciting stuff, but the writing is often clichād at worst, and merely workmanlike at best. Butler's death scene is particularly hackneyed, echoing every overly dramatic death scene one can think of. Still, this latest adventure is sure to be popular with fans of the series."
Tim Wadham, Maricopa County Library District, Phoenix, AZ